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package mahjong.player;

import mahjong.aux.set.Hand;
import mahjong.engine.Action;
import mahjong.tools.Alert;

/**
 * Created by joe on 12/4/14.
 */

// TODO Hard to manage relations
public class PlayerActionServer implements PlayerActionHandler {
    Hand hand=new Hand();
    int score;

    protected String name;

    PlayerActionHandler player;

    PlayerActionServer(PlayerActionHandler player)
    {
        this.player=player;
    }

    public String getName() {
        return name;
    }

    @Override
    public Action stateAlert(Action action)
    {
        Alert.Error(action==null,"Action can't be null in alert");
        return null;
    }

    @Override
    public void stateUpdate(Action action)
    {
        if (action == null)
            return;
    }

    public int getScore() {
        return score;
    }
}