From 992e5add42ddc126b7872c53b88fc3bff47fed3f Mon Sep 17 00:00:00 2001 From: Dominique Martinet Date: Sat, 28 Apr 2018 08:17:58 +0900 Subject: wayland renderer: Implement grab_keyboard This avoids locking oneself out when running bemenu interactively, as input would be grabbed too early without that and layer shell does not allow to 'ungrab' focus by clicking on another window --- lib/renderers/wayland/window.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'lib/renderers/wayland/window.c') diff --git a/lib/renderers/wayland/window.c b/lib/renderers/wayland/window.c index 5ca4578..6cf0c52 100644 --- a/lib/renderers/wayland/window.c +++ b/lib/renderers/wayland/window.c @@ -295,6 +295,14 @@ bm_wl_window_set_bottom(struct window *window, struct wl_display *display, bool wl_display_roundtrip(display); } +void +bm_wl_window_grab_keyboard(struct window *window, struct wl_display *display, bool grab) +{ + zwlr_layer_surface_v1_set_keyboard_interactivity(window->layer_surface, grab); + wl_surface_commit(window->surface); + wl_display_roundtrip(display); +} + bool bm_wl_window_create(struct window *window, struct wl_display *display, struct wl_shm *shm, struct wl_output *output, struct zwlr_layer_shell_v1 *layer_shell, struct wl_surface *surface) { @@ -305,7 +313,6 @@ bm_wl_window_create(struct window *window, struct wl_display *display, struct wl zwlr_layer_surface_v1_set_exclusive_zone(window->layer_surface, -1); zwlr_layer_surface_v1_set_anchor(window->layer_surface, (window->bottom ? ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM : ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT); zwlr_layer_surface_v1_set_size(window->layer_surface, 0, 32); - zwlr_layer_surface_v1_set_keyboard_interactivity(window->layer_surface, true); wl_surface_commit(surface); wl_display_roundtrip(display); } else { -- cgit v1.2.3-70-g09d2