#ifndef Already_Included_DynamicArray #define Already_Included_DynamicArray #include <assert.h> namespace omega { template <class T> class DynamicArray2; template <class T> class DynamicArray3; template <class T> class DynamicArray4; template <class T, int d> class DynamicArray { public: DynamicArray(DynamicArray<T,d> &D); ~DynamicArray(); protected: DynamicArray(); bool partial; int *bounds; T *elements; void do_constr(); void do_destruct(); }; template <class T> class DynamicArray1 : public DynamicArray<T,1> { public: DynamicArray1(const char *s0 = 0); DynamicArray1(int d0); void resize(int d0); T& operator[](int d); friend class DynamicArray2<T>; private: void do_construct(int d0); }; template <class T> class DynamicArray2 : public DynamicArray<T,2> { public: DynamicArray2(const char *s0 = 0, const char *s1 = 0); DynamicArray2(int d0, int d1); void resize(int d0, int d1); DynamicArray1<T> operator[](int d); friend class DynamicArray3<T>; private: void do_construct(int d0, int d1); }; template <class T> class DynamicArray3 : public DynamicArray<T,3> { public: DynamicArray3(const char *s0 = 0, const char *s1 = 0, const char *s2 = 0); DynamicArray3(int d0, int d1, int d2); void resize(int d0, int d1, int d2); DynamicArray2<T> operator[](int d); friend class DynamicArray4<T>; private: void do_construct(int d0, int d1, int d2); }; template <class T> class DynamicArray4 : public DynamicArray<T,4> { public: DynamicArray4(const char *s0 = 0, const char *s1 = 0, const char *s2 = 0, const char *s3 = 0); DynamicArray4(int d0, int d1, int d2, int d3); void resize(int d0, int d1, int d2, int d3); DynamicArray3<T> operator[](int d); private: void do_construct(int d0, int d1, int d2, int d3); }; } // namespace #define instantiate_DynamicArray1(T) template class DynamicArray1<T>; \ template class DynamicArray<T,1>; #define instantiate_DynamicArray2(T) template class DynamicArray2<T>; \ template class DynamicArray<T,2>; \ instantiate_DynamicArray1(T); #define instantiate_DynamicArray3(T) template class DynamicArray3<T>; \ template class DynamicArray<T,3>; \ instantiate_DynamicArray2(T); #define instantiate_DynamicArray4(T) template class DynamicArray4<T>; \ template class DynamicArray<T,4>; \ instantiate_DynamicArray3(T); namespace omega { template<class T, int d> void DynamicArray<T,d>::do_constr() { // #if ! defined SHUT_UP_ABOUT_STATEMENT_WITH_NO_EFFECT_IN_DYNAMIC_ARRAY_CREATION // assert(d > 0); // #endif bounds = 0; elements = 0; partial = false; } template<class T> void DynamicArray1<T>::do_construct(int d0) { this->bounds = new int[1]; this->bounds[0] = d0; this->elements = new T [d0]; this->partial = false; } template<class T> void DynamicArray2<T>::do_construct(int d0, int d1) { this->bounds = new int[2]; this->bounds[0] = d0; this->bounds[1] = d1; this->elements = new T [d0 * d1]; this->partial = false; } template<class T> void DynamicArray3<T>::do_construct(int d0,int d1,int d2) { this->bounds = new int[3]; this->bounds[0] = d0; this->bounds[1] = d1; this->bounds[2] = d2; this->elements = new T [d0 * d1 * d2]; this->partial = false; } template<class T> void DynamicArray4<T>::do_construct(int d0,int d1,int d2,int d3) { this->bounds = new int[4]; this->bounds[0] = d0; this->bounds[1] = d1; this->bounds[2] = d2; this->bounds[3] = d3; this->elements = new T [d0 * d1 * d2 * d3]; this->partial = false; } template<class T, int d> DynamicArray<T,d>::DynamicArray() { do_constr(); } template<class T> DynamicArray1<T>::DynamicArray1(const char *) { this->do_constr(); } template<class T> DynamicArray2<T>::DynamicArray2(const char *,const char *) { this->do_constr(); } template<class T> DynamicArray3<T>::DynamicArray3(const char *,const char *,const char *) { this->do_constr(); } template<class T> DynamicArray4<T>::DynamicArray4(const char *,const char *,const char *,const char *) { this->do_constr(); } template<class T> DynamicArray1<T>::DynamicArray1(int d0) { do_construct(d0); } template<class T> DynamicArray2<T>::DynamicArray2(int d0, int d1) { do_construct(d0, d1); } template<class T> DynamicArray3<T>::DynamicArray3(int d0,int d1,int d2) { do_construct(d0, d1, d2); } template<class T> DynamicArray4<T>::DynamicArray4(int d0,int d1,int d2,int d3) { do_construct(d0, d1, d2, d3); } template<class T, int d> void DynamicArray<T,d>::do_destruct() { if (! partial) { delete [] bounds; delete [] elements; } } template<class T, int d> DynamicArray<T,d>::~DynamicArray() { do_destruct(); } template<class T> void DynamicArray1<T>::resize(int d0) { assert(!this->partial); this->do_destruct(); if (d0 == 0) this->do_constr(); else do_construct(d0); } template<class T> void DynamicArray2<T>::resize(int d0, int d1) { assert(!this->partial); this->do_destruct(); if (d0 == 0 && d1 == 0) this->do_constr(); else do_construct(d0, d1); } template<class T> void DynamicArray3<T>::resize(int d0, int d1, int d2) { assert(!this->partial); this->do_destruct(); if (d0 == 0 && d1 == 0 && d2 == 0) this->do_constr(); else do_construct(d0, d1, d2); } template<class T> void DynamicArray4<T>::resize(int d0, int d1, int d2, int d3) { assert(!this->partial); this->do_destruct(); if (d0 == 0 && d1 == 0 && d2 == 0 && d3 == 0) this->do_constr(); else do_construct(d0, d1, d2, d3); } template<class T> T& DynamicArray1<T>::operator[](int d0) { #if !defined (NDEBUG) assert(this->elements != 0 && "Trying to dereference undefined array"); assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds"); #endif return this->elements[d0]; } template<class T> DynamicArray1<T> DynamicArray2<T>::operator[](int d0) { #if !defined (NDEBUG) assert(this->elements != 0 && "Trying to dereference undefined array"); assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds"); #endif DynamicArray1<T> result; result.bounds = this->bounds+1; result.elements = this->elements + this->bounds[1] * d0; result.partial = true; return result; } template<class T> DynamicArray2<T> DynamicArray3<T>::operator[](int d0) { #if !defined (NDEBUG) assert(this->elements != 0 && "Trying to dereference undefined array"); assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds"); #endif DynamicArray2<T> result; result.bounds = this->bounds+1; result.elements = this->elements + this->bounds[1] * this->bounds[2] * d0; result.partial = true; return result; } template<class T> DynamicArray3<T> DynamicArray4<T>::operator[](int d0) { #if !defined (NDEBUG) assert(this->elements != 0 && "Trying to dereference undefined array"); assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds"); #endif DynamicArray3<T> result; result.bounds = this->bounds+1; result.elements = this->elements + this->bounds[1] * this->bounds[2] * this->bounds[3] * d0; result.partial = true; return result; } template<class T, int d> DynamicArray<T,d>::DynamicArray(DynamicArray<T,d> &D) { assert(D.elements != 0 && "Trying to copy an undefined array"); partial = true; bounds = D.bounds; elements = D.elements; } } // namespace #endif