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package mahjong.player;
import mahjong.aux.set.Hand;
import mahjong.engine.Action;
import mahjong.tools.Alert;
/**
* Created by joe on 12/4/14.
*/
// TODO Hard to manage relations
public class PlayerActionServer implements PlayerActionHandler {
Hand hand=new Hand();
int score;
protected String name;
PlayerActionHandler player;
PlayerActionServer(PlayerActionHandler player)
{
this.player=player;
}
public String getName() {
return name;
}
@Override
public Action stateAlert(Action action)
{
Alert.Error(action==null,"Action can't be null in alert");
return null;
}
@Override
public void stateUpdate(Action action)
{
if (action == null)
return;
}
public int getScore() {
return score;
}
}
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