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/**
* @file internal.h
*/
#include "bemenu.h"
/**
* Internal bmItem struct that is not exposed to public.
* Represents a single item in menu.
*/
struct _bmItem {
char *text;
} _bmItem;
/**
* Internal bmRenderApi struct.
* Renderers should be able to fill this one as they see fit.
*/
struct _bmRenderApi {
void (*render)(struct _bmItem **items, unsigned int nmemb);
void (*free)(void);
} _bmRenderApi;
/**
* Internal bmMenu struct that is not exposed to public.
*/
struct _bmMenu {
bmDrawMode drawMode;
struct _bmRenderApi renderApi;
struct _bmItem **items;
unsigned int itemsCount;
} _bmMenu;
/* vim: set ts=8 sw=4 tw=0 :*/
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