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author | dhuth <derickhuth@gmail.com> | 2014-08-27 09:52:06 -0600 |
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committer | dhuth <derickhuth@gmail.com> | 2014-08-27 09:52:06 -0600 |
commit | bff810cc371a38f493d688c54f71013f5a7d53bf (patch) | |
tree | fbe86954bb3c01deb21da9e41ebff5baa2889a45 /loop_cuda.hh | |
download | chill-bff810cc371a38f493d688c54f71013f5a7d53bf.tar.gz chill-bff810cc371a38f493d688c54f71013f5a7d53bf.tar.bz2 chill-bff810cc371a38f493d688c54f71013f5a7d53bf.zip |
Initial commit
Diffstat (limited to 'loop_cuda.hh')
-rw-r--r-- | loop_cuda.hh | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/loop_cuda.hh b/loop_cuda.hh new file mode 100644 index 0000000..15726c0 --- /dev/null +++ b/loop_cuda.hh @@ -0,0 +1,163 @@ +#ifndef LOOP_CUDA_HH +#define LOOP_CUDA_HH + +#include "loop.hh" +#include <string.h> +#include <suif1.h> + + +enum MemoryMode { GlobalMem, SharedMem, TexMem }; + +//protonu --class introduced to hold texture memory information in one single place +//this might help me get over the weird memory issues I am having with the Loop class +//where someone/something corrupts my memory +class texture_memory_mapping{ +private: + bool tex_mem_used; + std::vector< std::string > tex_mapped_array_name; +public: + texture_memory_mapping ( bool used, const char * array_name){ + tex_mem_used = used; + tex_mapped_array_name.push_back(std::string(array_name)); + } + + void add(const char * array_name) { + tex_mapped_array_name.push_back(std::string(array_name)); + } + + bool is_tex_mem_used() {return tex_mem_used;} + bool is_array_tex_mapped(const char * array_name){ + + for( int i=0; i<tex_mapped_array_name.size(); i++){ + if(!(strcmp(array_name, tex_mapped_array_name[i].c_str()))) + return true; + } + return false; + } + texture_memory_mapping() {tex_mem_used = false;} +}; + +//protonu --class introduced to hold constant memory information in one single place +//this might help me get over the weird memory issues I am having with the Loop class +//where someone/something corrupts my memory +class constant_memory_mapping{ +private: + bool cons_mem_used; + std::vector< std::string > cons_mapped_array_name; +public: + constant_memory_mapping ( bool used, const char * array_name){ + cons_mem_used = used; + cons_mapped_array_name.push_back(std::string(array_name)); + } + + void add(const char * array_name) { + cons_mapped_array_name.push_back(std::string(array_name)); + } + + bool is_cons_mem_used() {return cons_mem_used;} + bool is_array_cons_mapped(const char * array_name){ + + for( int i=0; i<cons_mapped_array_name.size(); i++){ + if(!(strcmp(array_name, cons_mapped_array_name[i].c_str()))) + return true; + } + return false; + } + constant_memory_mapping() {cons_mem_used = false;} +}; + + +class LoopCuda: public Loop{ + +public: + std::vector<proc_sym*> new_procs; //Need adding to a fse + std::vector< std::vector<std::string> > idxNames; + std::vector< std::pair<int, std::string> > syncs; + bool useIdxNames; + std::vector<std::string> index; + proc_symtab *symtab; + global_symtab *globals; + + //protonu--inserting this here, Gabe's implementation had it + //the struct statment as nonSplitLevels + std::vector<omega::Tuple<int> > stmt_nonSplitLevels; + + texture_memory_mapping *texture; //protonu + constant_memory_mapping *constant_mem; //protonu + std::map<std::string, int> array_dims; + omega::CG_outputRepr *setup_code; + omega::CG_outputRepr *teardown_code; + + unsigned int code_gen_flags; + enum CodeGenFlags { + GenInit = 0x00, + GenCudaizeV2 = 0x02, + }; + + + //varibles used by cudaize_codegen + //block x, y sizes, N and num_red + int cu_bx, cu_by, cu_n, cu_num_reduce; + //block statement and level + int cu_block_stmt, cu_block_level; + //thread x, y, z + int cu_tx, cu_ty, cu_tz; + //tile statements, and loop-levels (cudaize v1) + std::vector< std::vector<int> > cu_thread_loop; + std::vector<int> cu_thread_sync; + MemoryMode cu_mode; + + std::string cu_nx_name, cu_ny_name, cu_kernel_name; + int nonDummyLevel(int stmt, int level); + bool symbolExists(std::string s); + void addSync(int stmt, std::string idx); + void renameIndex(int stmt, std::string idx, std::string newName); + bool validIndexes(int stmt, const std::vector<std::string>& idxs); + void extractCudaUB(int stmt_num, int level, int &outUpperBound, int &outLowerBound); + + void printCode(int effort=1, bool actuallyPrint=true) const; + void printRuntimeInfo() const; + void printIndexes() const; + tree_node_list* getCode(int effort = 1) const; + + + void permute_cuda(int stmt, const std::vector<std::string>& curOrder); + //protonu-writing a wrapper for the Chun's new permute function + bool permute(int stmt_num, const std::vector<int> &pi); + //end--protonu. + void tile_cuda(int stmt, int level, int outer_level); + void tile_cuda(int level, int tile_size, int outer_level, std::string idxName, std::string ctrlName, TilingMethodType method=StridedTile); + void tile_cuda(int stmt, int level, int tile_size, int outer_level, std::string idxName, std::string ctrlName, TilingMethodType method=StridedTile); + bool datacopy_privatized_cuda(int stmt_num, int level, const std::string &array_name, const std::vector<int> &privatized_levels, bool allow_extra_read = false, int fastest_changing_dimension = -1, int padding_stride = 1, int padding_alignment = 1, bool cuda_shared=false); + bool datacopy_cuda(int stmt_num, int level, const std::string &array_name, std::vector<std::string> new_idxs, bool allow_extra_read = false, int fastest_changing_dimension = -1, int padding_stride = 1, int padding_alignment = 4, bool cuda_shared=false); + bool unroll_cuda(int stmt_num, int level, int unroll_amount); + //protonu--using texture memory + void copy_to_texture(const char *array_name); + //protonu--using constant memory + void copy_to_constant(const char *array_name); + int findCurLevel(int stmt, std::string idx); + /** + * + * @param kernel_name Name of the GPU generated kernel + * @param nx Iteration space over the x dimention + * @param ny Iteration space over the y dimention + * @param tx Tile dimention over x dimention + * @param ty Tile dimention over the y dimention + * @param num_reduce The number of dimentions to reduce by mapping to the GPU implicit blocks/threads + */ + //stmnt_num is referenced from the perspective of being inside the cudize block loops + bool cudaize_v2(std::string kernel_name, std::map<std::string, int> array_dims, + std::vector<std::string> blockIdxs, std::vector<std::string> threadIdxs); + tree_node_list* cudaize_codegen_v2(); + tree_node_list* codegen(); + + //protonu--have to add the constructors for the new class + //and maybe destructors (?) + LoopCuda(); + //LoopCuda(IR_Code *ir, tree_for *tf, global_symtab* gsym); + LoopCuda(IR_Control *ir_c, int loop_num);//protonu-added so as to not change ir_suif + ~LoopCuda(); + +}; + +#endif |