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-rw-r--r--lib/omega/include/basic/DynamicArray.h318
1 files changed, 318 insertions, 0 deletions
diff --git a/lib/omega/include/basic/DynamicArray.h b/lib/omega/include/basic/DynamicArray.h
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+++ b/lib/omega/include/basic/DynamicArray.h
@@ -0,0 +1,318 @@
+#ifndef Already_Included_DynamicArray
+#define Already_Included_DynamicArray
+
+#include <assert.h>
+
+namespace omega {
+
+template <class T> class DynamicArray2;
+template <class T> class DynamicArray3;
+template <class T> class DynamicArray4;
+
+template <class T, int d> class DynamicArray
+ {
+ public:
+ DynamicArray(DynamicArray<T,d> &D);
+ ~DynamicArray();
+
+ protected:
+ DynamicArray();
+ bool partial;
+ int *bounds;
+ T *elements;
+
+ void do_constr();
+ void do_destruct();
+ };
+
+
+template <class T> class DynamicArray1 : public DynamicArray<T,1>
+ {
+ public:
+ DynamicArray1(const char *s0 = 0);
+ DynamicArray1(int d0);
+ void resize(int d0);
+ T& operator[](int d);
+
+ friend class DynamicArray2<T>;
+
+ private:
+ void do_construct(int d0);
+ };
+
+
+template <class T> class DynamicArray2 : public DynamicArray<T,2>
+ {
+ public:
+ DynamicArray2(const char *s0 = 0, const char *s1 = 0);
+ DynamicArray2(int d0, int d1);
+ void resize(int d0, int d1);
+ DynamicArray1<T> operator[](int d);
+
+ friend class DynamicArray3<T>;
+
+ private:
+ void do_construct(int d0, int d1);
+ };
+
+
+template <class T> class DynamicArray3 : public DynamicArray<T,3>
+ {
+ public:
+ DynamicArray3(const char *s0 = 0, const char *s1 = 0, const char *s2 = 0);
+ DynamicArray3(int d0, int d1, int d2);
+ void resize(int d0, int d1, int d2);
+ DynamicArray2<T> operator[](int d);
+
+ friend class DynamicArray4<T>;
+
+ private:
+ void do_construct(int d0, int d1, int d2);
+ };
+
+template <class T> class DynamicArray4 : public DynamicArray<T,4>
+ {
+ public:
+ DynamicArray4(const char *s0 = 0, const char *s1 = 0, const char *s2 = 0, const char *s3 = 0);
+ DynamicArray4(int d0, int d1, int d2, int d3);
+ void resize(int d0, int d1, int d2, int d3);
+ DynamicArray3<T> operator[](int d);
+
+ private:
+ void do_construct(int d0, int d1, int d2, int d3);
+ };
+
+} // namespace
+
+#define instantiate_DynamicArray1(T) template class DynamicArray1<T>; \
+ template class DynamicArray<T,1>;
+
+#define instantiate_DynamicArray2(T) template class DynamicArray2<T>; \
+ template class DynamicArray<T,2>; \
+ instantiate_DynamicArray1(T);
+
+#define instantiate_DynamicArray3(T) template class DynamicArray3<T>; \
+ template class DynamicArray<T,3>; \
+ instantiate_DynamicArray2(T);
+
+#define instantiate_DynamicArray4(T) template class DynamicArray4<T>; \
+ template class DynamicArray<T,4>; \
+ instantiate_DynamicArray3(T);
+
+namespace omega {
+
+template<class T, int d> void DynamicArray<T,d>::do_constr()
+ {
+// #if ! defined SHUT_UP_ABOUT_STATEMENT_WITH_NO_EFFECT_IN_DYNAMIC_ARRAY_CREATION
+// assert(d > 0);
+// #endif
+ bounds = 0;
+ elements = 0;
+ partial = false;
+ }
+
+
+template<class T> void DynamicArray1<T>::do_construct(int d0)
+ {
+ this->bounds = new int[1];
+ this->bounds[0] = d0;
+ this->elements = new T [d0];
+ this->partial = false;
+ }
+
+template<class T> void DynamicArray2<T>::do_construct(int d0, int d1)
+ {
+ this->bounds = new int[2];
+ this->bounds[0] = d0;
+ this->bounds[1] = d1;
+ this->elements = new T [d0 * d1];
+ this->partial = false;
+ }
+
+template<class T> void DynamicArray3<T>::do_construct(int d0,int d1,int d2)
+ {
+ this->bounds = new int[3];
+ this->bounds[0] = d0;
+ this->bounds[1] = d1;
+ this->bounds[2] = d2;
+ this->elements = new T [d0 * d1 * d2];
+ this->partial = false;
+ }
+
+template<class T> void DynamicArray4<T>::do_construct(int d0,int d1,int d2,int d3)
+ {
+ this->bounds = new int[4];
+ this->bounds[0] = d0;
+ this->bounds[1] = d1;
+ this->bounds[2] = d2;
+ this->bounds[3] = d3;
+ this->elements = new T [d0 * d1 * d2 * d3];
+ this->partial = false;
+ }
+
+template<class T, int d> DynamicArray<T,d>::DynamicArray()
+ {
+ do_constr();
+ }
+
+template<class T> DynamicArray1<T>::DynamicArray1(const char *)
+ {
+ this->do_constr();
+ }
+
+template<class T> DynamicArray2<T>::DynamicArray2(const char *,const char *)
+ {
+ this->do_constr();
+ }
+
+template<class T> DynamicArray3<T>::DynamicArray3(const char *,const char *,const char *)
+ {
+ this->do_constr();
+ }
+
+template<class T> DynamicArray4<T>::DynamicArray4(const char *,const char *,const char *,const char *)
+ {
+ this->do_constr();
+ }
+
+template<class T> DynamicArray1<T>::DynamicArray1(int d0)
+ {
+ do_construct(d0);
+ }
+
+template<class T> DynamicArray2<T>::DynamicArray2(int d0, int d1)
+ {
+ do_construct(d0, d1);
+ }
+
+template<class T> DynamicArray3<T>::DynamicArray3(int d0,int d1,int d2)
+ {
+ do_construct(d0, d1, d2);
+ }
+
+template<class T> DynamicArray4<T>::DynamicArray4(int d0,int d1,int d2,int d3)
+ {
+ do_construct(d0, d1, d2, d3);
+ }
+
+
+template<class T, int d> void DynamicArray<T,d>::do_destruct()
+ {
+ if (! partial)
+ {
+ delete [] bounds;
+ delete [] elements;
+ }
+ }
+
+
+template<class T, int d> DynamicArray<T,d>::~DynamicArray()
+ {
+ do_destruct();
+ }
+
+
+template<class T> void DynamicArray1<T>::resize(int d0)
+ {
+ assert(!this->partial);
+ this->do_destruct();
+ if (d0 == 0)
+ this->do_constr();
+ else
+ do_construct(d0);
+ }
+
+template<class T> void DynamicArray2<T>::resize(int d0, int d1)
+ {
+ assert(!this->partial);
+ this->do_destruct();
+ if (d0 == 0 && d1 == 0)
+ this->do_constr();
+ else
+ do_construct(d0, d1);
+ }
+
+template<class T> void DynamicArray3<T>::resize(int d0, int d1, int d2)
+ {
+ assert(!this->partial);
+ this->do_destruct();
+ if (d0 == 0 && d1 == 0 && d2 == 0)
+ this->do_constr();
+ else
+ do_construct(d0, d1, d2);
+ }
+
+template<class T> void DynamicArray4<T>::resize(int d0, int d1, int d2, int d3)
+ {
+ assert(!this->partial);
+ this->do_destruct();
+ if (d0 == 0 && d1 == 0 && d2 == 0 && d3 == 0)
+ this->do_constr();
+ else
+ do_construct(d0, d1, d2, d3);
+ }
+
+
+template<class T> T& DynamicArray1<T>::operator[](int d0)
+ {
+#if !defined (NDEBUG)
+ assert(this->elements != 0 && "Trying to dereference undefined array");
+ assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds");
+#endif
+
+ return this->elements[d0];
+ }
+
+template<class T> DynamicArray1<T> DynamicArray2<T>::operator[](int d0)
+ {
+#if !defined (NDEBUG)
+ assert(this->elements != 0 && "Trying to dereference undefined array");
+ assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds");
+#endif
+
+ DynamicArray1<T> result;
+ result.bounds = this->bounds+1;
+ result.elements = this->elements + this->bounds[1] * d0;
+ result.partial = true;
+ return result;
+ }
+
+template<class T> DynamicArray2<T> DynamicArray3<T>::operator[](int d0)
+ {
+#if !defined (NDEBUG)
+ assert(this->elements != 0 && "Trying to dereference undefined array");
+ assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds");
+#endif
+ DynamicArray2<T> result;
+ result.bounds = this->bounds+1;
+ result.elements = this->elements + this->bounds[1] * this->bounds[2] * d0;
+ result.partial = true;
+ return result;
+ }
+
+template<class T> DynamicArray3<T> DynamicArray4<T>::operator[](int d0)
+ {
+#if !defined (NDEBUG)
+ assert(this->elements != 0 && "Trying to dereference undefined array");
+ assert(0 <= d0 && d0 < this->bounds[0] && "Array subscript out of bounds");
+#endif
+
+ DynamicArray3<T> result;
+ result.bounds = this->bounds+1;
+ result.elements = this->elements + this->bounds[1] * this->bounds[2] * this->bounds[3] * d0;
+ result.partial = true;
+ return result;
+ }
+
+
+template<class T, int d>
+ DynamicArray<T,d>::DynamicArray(DynamicArray<T,d> &D)
+ {
+ assert(D.elements != 0 && "Trying to copy an undefined array");
+ partial = true;
+ bounds = D.bounds;
+ elements = D.elements;
+ }
+
+} // namespace
+#endif