blob: 104390d350d066b491a1ac0abaf0b1baac5a1cd6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
#if ! defined _Simple_List_h
#define _Simple_List_h 1
/*
* Linked lists with an interface like a bit of libg++'s SLSimple_List class
*/
#include <assert.h>
#include <basic/Iterator.h>
#include <basic/Collection.h>
#include <basic/Link.h>
namespace omega {
#define Simple_List Omega_Simple_List
#define Simple_List_Iterator Omega_Simple_List_Iterator
template<class T> class Simple_List_Iterator;
// A TEMPORARY HACK - ERROR IF YOU TRY TO USE "INDEX" - FERD
template<class T> class Simple_List : public Sequence<T> {
public:
Simple_List(const Simple_List<T> &l)
{ contents = l.contents ? new List_Element<T>(*l.contents) : 0; }
Simple_List() { contents = 0; }
virtual ~Simple_List() { delete contents; }
Iterator<T> *new_iterator();
const T &operator[](int) const;
T &operator[](int);
int size() const;
int length() const { return size(); }
int empty() const { return size() == 0; }
T &front() const;
// insertion/deletion on a list invalidates any iterators
// that are on/after the element added/removed
T remove_front();
void prepend(const T &item);
void append(const T &item);
void del_front();
void clear();
void join(Simple_List<T> &consumed);
int index(const T &) const {
assert(0&&"ILLEGAL SimpleList operation\n");
return -1;
}
private:
friend class Simple_List_Iterator<T>;
List_Element<T> **end()
{
List_Element<T> **e = &contents;
while (*e)
e = &((*e)->tail);
return e;
}
List_Element<T> *contents;
};
template<class T> class Simple_List_Iterator : public List_Element_Iterator<T> {
public:
Simple_List_Iterator(Simple_List<T> &l);
Simple_List_Iterator(const Simple_List<T> &l);
Simple_List_Iterator();
private:
List_Element<T> &element() { return *this->i; } ;
friend class Simple_List<T>;
};
} // namespace
#define instantiate_Simple_List(T) template class Simple_List<T>; \
template class Simple_List_Iterator<T>; \
instantiate_Only_List_Element(T) \
instantiate_Sequence(T)
namespace omega {
template<class T> Simple_List_Iterator<T>::Simple_List_Iterator(Simple_List<T> &l)
: List_Element_Iterator<T>(l.contents) {}
template<class T> Simple_List_Iterator<T>::Simple_List_Iterator(const Simple_List<T> &l)
: List_Element_Iterator<T>(l.contents) {}
template<class T> Simple_List_Iterator<T>::Simple_List_Iterator()
: List_Element_Iterator<T>(0) {}
template<class T> Iterator<T> *Simple_List<T>::new_iterator()
{
return new Simple_List_Iterator<T>(*this);
}
template<class T> const T &Simple_List<T>::operator[](int i) const
{
Simple_List_Iterator<T> p(*this);
while(--i > 0 && p)
p++;
if (p)
return *p;
else
return *((T *)0);
}
template<class T> T &Simple_List<T>::operator[](int i)
{
Simple_List_Iterator<T> p(*this);
while(--i > 0 && p)
p++;
if (p)
return *p;
else
return *((T *)0);
}
template<class T> int Simple_List<T>::size() const
{
int i = 0;
List_Element<T> * p = contents;
while (p)
{
p = p->tail;
i++;
}
return i;
}
template<class T> T &Simple_List<T>::front() const
{
return contents->head;
}
template<class T> T Simple_List<T>::remove_front()
{
List_Element<T> *frunt = contents;
contents = contents->tail;
T fruntT = frunt->head;
frunt->tail = 0;
delete frunt;
return fruntT;
}
template<class T> void Simple_List<T>::prepend(const T &item)
{
contents = new List_Element<T>(item, contents);
}
template<class T> void Simple_List<T>::append(const T &item)
{
*(end()) = new List_Element<T>(item, 0);
}
template<class T> void Simple_List<T>::del_front()
{
List_Element<T> *e = contents;
contents = contents->tail;
e->tail = 0;
delete e;
}
template<class T> void Simple_List<T>::clear()
{
delete contents;
contents = 0;
}
template<class T> void Simple_List<T>::join(Simple_List<T> &consumed)
{
List_Element<T> *e = consumed.contents;
consumed.contents = 0;
*(end()) = e;
}
} // namespace
#endif
|