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#if ! defined _Simple_List_h
#define _Simple_List_h 1
/*
* Linked lists with an interface like a bit of libg++'s SLSimple_List class
*/
#include <assert.h>
#include <basic/Iterator.h>
#include <basic/Collection.h>
#include <basic/Link.h>
namespace omega {
#define Simple_List Omega_Simple_List
#define Simple_List_Iterator Omega_Simple_List_Iterator
template<class T> class Simple_List_Iterator;
// A TEMPORARY HACK - ERROR IF YOU TRY TO USE "INDEX" - FERD
template<class T> class Simple_List : public Sequence<T> {
public:
Simple_List(const Simple_List<T> &l)
{ contents = l.contents ? new List_Element<T>(*l.contents) : 0; }
Simple_List() { contents = 0; }
virtual ~Simple_List() { delete contents; }
Iterator<T> *new_iterator();
const T &operator[](int) const;
T &operator[](int);
int size() const;
int length() const { return size(); }
int empty() const { return size() == 0; }
T &front() const;
// insertion/deletion on a list invalidates any iterators
// that are on/after the element added/removed
T remove_front();
void prepend(const T &item);
void append(const T &item);
void del_front();
void clear();
void join(Simple_List<T> &consumed);
int index(const T &) const {
assert(0&&"ILLEGAL SimpleList operation\n");
return -1;
}
private:
friend class Simple_List_Iterator<T>;
List_Element<T> **end()
{
List_Element<T> **e = &contents;
while (*e)
e = &((*e)->tail);
return e;
}
List_Element<T> *contents;
};
template<class T> class Simple_List_Iterator : public List_Element_Iterator<T> {
public:
Simple_List_Iterator(Simple_List<T> &l);
Simple_List_Iterator(const Simple_List<T> &l);
Simple_List_Iterator();
private:
List_Element<T> &element() { return *this->i; } ;
friend class Simple_List<T>;
};
} // namespace
#if ! defined DONT_INCLUDE_TEMPLATE_CODE
#include <basic/SimpleList.c>
#endif
#define instantiate_Simple_List(T) template class Simple_List<T>; \
template class Simple_List_Iterator<T>; \
instantiate_Only_List_Element(T) \
instantiate_Sequence(T)
#endif
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