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#if !defined _Already_defined_tuple
#define _Already_defined_tuple
#include <stdio.h>
#include <basic/Collection.h>
#include <basic/Iterator.h>
#include <basic/util.h>
namespace omega {
template<class T> class Tuple_Iterator;
// TUPLES ARE INDEXED STARTING AT 1
// index\(i\) == 0 MEANS i IS NOT IN THE TUPLE
template <class T> class Tuple : public Sequence<T> {
public:
Tuple();
Tuple(int size);
Tuple (const Tuple<T>& tpl);
virtual ~Tuple();
Tuple<T>& operator=(const Tuple<T>& tpl);
int size() const { return sz; }
int length() const { return sz; }
bool operator==(const Tuple<T> &b) const;
void reallocate(const int);
void delete_last();
void append(const Tuple<T> &v);
void append(const T &v);
void join(Tuple<T> &v);
void clear();
int empty() const;
Iterator<T> *new_iterator();
virtual T &operator[](int index);
virtual const T &operator[](int index) const;
int index(const T &) const;
friend class Tuple_Iterator<T>;
private:
int prealloc_size(const int req_size)
{ return max(req_size+prealloc_pad,prealloc_min); }
int realloc_size(const int oldsize) { return 2*oldsize; }
int sz, alloc_sz; // Number of elements, size of allocated array
int prealloc_min,prealloc_pad; // These should be static, but that
// causes portability prob. for initialization
protected:
T * data;
};
template <class T> class Tuple_Iterator : public Iterator <T> {
public:
Tuple_Iterator(const Tuple<T> &tpl);
const T & operator*() const;
T & operator*();
void set_position(const int req_pos);
void operator++(int);
void operator++();
void operator--(int);
void operator--();
void set_to_last();
void set_to_first();
// void set_position(const int req_pos); Don't do this, compiler bug
bool live() const;
Iterator<T> *new_copy() const;
private:
Tuple_Iterator(T * cr, T * frst, T *lst, int insz);
T * current, * lastptr, *firstptr;
int sz;
};
} // namespace
#if ! defined DONT_INCLUDE_TEMPLATE_CODE
#include <basic/Tuple.c>
#endif
#define instantiate_Tuple(T) template class Tuple<T>; \
template class Tuple_Iterator<T>; \
instantiate_Sequence(T)
#endif
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