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|
#! /usr/bin/python
# THIS IS CUDAIZE.PY
import chill
import sys
import math
strided = 0
counted = 1
def print_code():
chill.print_code()
print ""
sys.stdout.flush()
def table_contains_key( table, key ): # use a dict for the 'table'?
return table.has_key(key) # (key in table)?
def print_array( arr ): # a useful function to mimic lua output
for a in arr[:-1]:
print "%s," % a,
print "%s" % arr[-1]
sys.stdout.flush()
def valid_indices( statement, indices ):
#print "valid_indices() python calling C cur_indices"
#print statement
cur = chill.cur_indices(statement) # calls C
#print "python valid_indices(), cur = ",
#print cur
#print "indices = ",
#print indices
for index in indices:
if not index in cur:
return False
return True
def next_clean_level( indices_at_each_level, level):
#print "next_clean_level( ..., %d )" % level
#print "indices_at_each_level ",
print_array( indices_at_each_level )
numlevels = len(indices_at_each_level)
#print "loop to %d" % numlevels
for i in range(level+1, numlevels+1):
pythoni = i-1 # LUA index starts at 1
#print "Checking level %d = '%s'" % (i, indices_at_each_level[pythoni])
sys.stdout.flush()
if len(indices_at_each_level[pythoni]) > 0: # LUA INDEX STARTS AT 1
#print "returning %d" % i
return i # MATCH lua return value, LUA index starts at one
return -1 # no non-dummy indices
def build_order( final_order, tile_index_names, control_index_names, tile_index_map, current_level):
order = []
#print "\nbuild_order()"
#print "build_order(): final_order = (",
count = 0
for f in final_order:
#if count+1 == len(final_order):
# print "%s )" % f
#else:
# print "%s," % f ,
count += 1
keys = control_index_names.keys()
keys.sort()
#if (2 == len(keys)):
# print "build_order(): ctrl_idx_names = (%s, %s)" % (control_index_names[0], control_index_names[1])
#else:
# print "build_order(): ctrl_idx_names = (%s" % control_index_names[0],
# for k in keys[1:]:
# print ", %s" % control_index_names[k],
# print ")"
#print control_index_names
#print "cur_level %d" % current_level
#print "tile index map: ",
#print tile_index_map
for i in range(len(final_order)):
k = final_order[i] # not used?
skip = False
cur = final_order[i]
# control loops below our current level should not be in the current order
# skip = cur in control_index_names[current_level+2:]
#print "\n%d control_index_names, " % len(control_index_names)
#print control_index_names
for j in range(current_level+1, len(control_index_names)):
#print "comparing cur %s with cin[%d] %s" % ( cur, j, control_index_names[j])
if control_index_names[j] == cur:
skip = True
#print "SKIP %s " % cur
# possibly substitute tile indices if necessary
if tile_index_map.has_key(cur):
approved_sub = False
sub_string = tile_index_map[cur]
#print "sub_string = ",
#print sub_string
# approved_sub = sub_string in tile_index_names[current_level+2:]
for j in range(current_level+1, len(tile_index_names)):
if tile_index_names[j] == sub_string:
approved_sub = True
if approved_sub:
cur = sub_string
if not skip:
order.append( cur)
#print "build_order() returning order (",
#print order
#for o in order:
# print "%s," % o,
#print ")"
return order
def find_cur_level( stmt, idx ):
#print "find_cur_level(stmt %d, idx %s) Cur indices" % ( stmt, idx ),
cur = chill.cur_indices(stmt)
#for c in cur[:-1]:
# print "%s," % c,
#print "%s" % cur[ -1 ]
index = 1 # lua starts indices at 1 !!
for c in cur:
if c == idx:
#print "found it at index %d" % index
#sys.stdout.flush()
#print "in find_cur_level, returning ",
#print index
return index
index += 1
#print "find_cur_level(), Unable to find index %s in" % idx,
#print cur
#print "in find_cur_level, returning -1"
return -1 # special meaning "it's not there"
def chk_cur_level( stmt, idx ):
# search cur_indices for a ind at stmt
cur = chill.cur_indices(stmt)
if idx in cur:
return 1 + cur.index(idx) # lua index starts at 1 !
return -1
def find_offset( cur_order, tile, control):
#print "Looking for tile '%s' and control '%s' in (" % (tile, control),
#print cur_order
#for o in cur_order:
# print "%s," % o,
#print ")"
idx1 = -1
idx2 = -1
if tile in cur_order:
idx1 = 1 + cur_order.index(tile) # lua indexes from 1!
else:
print "find_offset(), unable to find tile %s in current list of indices" % tile
sys.exit(-1)
if control in cur_order:
idx2 = 1 + cur_order.index(control) # lua indexes from 1!
else:
print "find_offset(), unable to find control %s in current list of indices" % control
sys.exit(-1)
#print "found at level %d and %d" % ( idx2, idx1 )
# this appears horrible
if idx2 < idx1:
return idx2-idx1+1 # bad ordering
else:
return idx2-idx1
def tile_by_index( tile_indices, sizes, index_names, final_order, tile_method):
#print "STARTING TILE BY INDEX"
#print "tile_by_index() tile_method ",
#print tile_method
#print "index_names: ",
#print index_names
stmt = 0 # assume statement 0
if not valid_indices( stmt, tile_indices):
print "python tile_by_index() one or more of ",
print tile_indices,
print " is not valid"
sys.exit(-1)
if tile_method == None:
#print "CREATING tile_method = 1"
tile_method = 1 # "counted"
tile_index_names = []
for ti in tile_indices:
tile_index_names.append( ti ) # make a copy?
#print "tile_index_names:",
#print tile_index_names
control_index_names = {} # a dictionary?
tile_index_map = {}
#print "index_names: "
#print index_names
for pair in index_names:
valid = False
control = pair[0]
name = pair[1]
#print "control %s name %s" % ( control, name )
if control[0] == "l" and control[1].isdigit():
if control.endswith("_control"):
index = int(control[1: -8])
control_index_names[index-1] = name
valid = True
elif control.endswith("_tile"):
index = int(control[1: -5])
#print "index %d" % index
tile_index_names[index-1] = name # ??
tile_index_map[name] = tile_indices[index-1]
valid = True
if not valid:
print "%s is not a proper key for specifying tile or control loop indices\n" % control
#print "control_index_names = ",
#print control_index_names
#print "tile_index_names = ",
#print tile_index_names
#print "before call to build_order(), tile_index_map = ",
#print tile_index_map
# filter out control indices (and do name substitution of unprocessed tile indices) for a given level
cur_order = build_order(final_order, tile_indices, control_index_names, tile_index_map, -1)
#print "returned from build_order python\n\n"
# print("permute("..stmt..", {"..list_to_string(cur_order).."})")
#print "permute(%d, {" % stmt,
#print "cur_order = ",
#print cur_order,
#print "})"
cur_order.insert(0, stmt)
#print cur_order
chill.permute( tuple( cur_order))
#print "in cudaize.py, returned from C code chill.permute()\n"
for i in range(len(tile_indices)):
cur_idx = tile_indices[i]
#print "i %d cur_idx %s calling build order ********" % (i, cur_idx)
cur_order = build_order( final_order, tile_indices, control_index_names, tile_index_map, i)
#print "cur_idx %s return from build order" % cur_idx
# Find an offset between tile loop and control loop
# 0 = control loop one level above tile loop
# -1 = control loop two levels above tile loop
# > 0 = tile loop above control loop
# In the last case, we do two extra tile commands to get the control
# above the tile and then rely on the final permute to handle the
# rest
level = find_cur_level(stmt,cur_idx)
#print "level %d\n" % level
offset = find_offset(cur_order, tile_index_names[i], control_index_names[i])
#print "offset %d" % offset
if offset <= 0:
#print "[offset<=0]1tile(%d, %d, %d, %d, %s, %s, %d)" % (stmt, level, sizes[i], level+offset, tile_index_names[i], control_index_names[i], tile_method )
chill.tile7( stmt, level, sizes[i], level+offset, tile_index_names[i], control_index_names[i], tile_method )
#print "in cudaize.py, returned from C code chill.tile7\n"
else:
#print "2tile(%d, %d, %d, %d, %s, %s, %d)" % (stmt, level, sizes[i], level+offset-1, tile_index_names[i], control_index_names[i], tile_method )
chill.tile7( stmt, level, sizes[i], level+offset-1, tile_index_names[i], control_index_names[i], tile_method ) # regular level
# flip and tile control loop
#print "3tile(%d, %d, %d)" % ( stmt, level+1, level+1)
chill.tile3( stmt, level+1, level+1)
#print "4tile(%d, %d, %d)" % ( stmt, level+1, level)
chill.tile3( stmt, level+1, level)
#print_code()
# Do permutation based on cur_order
#print("permute based on build order calling build_order()")
cur_order = build_order(final_order, tile_indices, control_index_names, tile_index_map, i)
#print("permute based on build order return from build_order()")
# print("permute("..stmt..", {"..list_to_string(cur_order).."})")
topermute = cur_order
topermute.insert(0, stmt)
chill.permute( tuple(topermute) )
#print "\nafter permute(), code is:"
#print_code()
def normalize_index( index ):
#print "in cudaize.py, normalize_index( %s )" % index
stmt = 0 # assume stmt 0
l = find_cur_level( stmt, index )
chill.tile3( stmt, l, l )
def is_in_indices( stmt, idx):
cur = chill.cur_indices(stmt)
return idx in cur
def copy_to_registers( start_loop, array_name ):
#print "\n\n****** starting copy to registers"
#sys.stdout.flush()
stmt = 0 # assume stmt 0
cur = chill.cur_indices(stmt) # calls C
table_Size = len(cur)
#print "Cur indices",
#print_array(cur)
#print "\nThe table size is %d" % table_Size
#count=1
#for c in cur:
# print "%d\t%s" % (count,c)
# count += 1
#print_code()
# would be much cleaner if not translating this code from lua!
level_tx = -1
level_ty = -1
if is_in_indices(stmt,"tx"):
level_tx = find_cur_level(stmt,"tx")
if is_in_indices(stmt,"ty"):
level_ty = find_cur_level(stmt,"ty")
#print "level_tx %d level_ty %d" % ( level_tx, level_ty )
#sys.stdout.flush()
ty_lookup_idx = ""
org_level_ty = level_ty
# UGLY logic. Lua index starts at 1, so all tests etc here are off by 1 from the lua code
# level_ty initializes to -1 , which is not a valid index, and so there is added code to
# make it not try to acccess offset -1. -1 IS a valid python array index
# to top it off, the else below can assign a NIL to ty_lookup_idx!
if level_ty != -1 and cur[level_ty] != "":
#print "IF cur[%d] = %s" % ( level_ty, cur[level_ty] )
ty_lookup_idx = cur[level_ty]
else:
#print "ELSE ty_lookup_idx = cur[%d] = %s" % ( level_ty, cur[level_ty-1])
ty_lookup_idx = cur[level_ty-1]
#print "ty_lookup_idx '%s'" % ty_lookup_idx
if level_ty > -1:
#print "\ntile3(%d,%d,%d)" % (stmt,level_ty,level_tx+1)
chill.tile3(stmt,level_ty,level_tx+1)
#print_code()
cur = chill.cur_indices(stmt) # calls C
table_Size = len(cur)
#print "Cur indices ",
#for c in cur:
# print "%s," % c,
#print "\nThe table size is %d" % len(cur)
#count=1
#for c in cur:
# print "%d\t%s" % (count,c)
# count += 1
#sys.stdout.flush()
if is_in_indices(stmt,"tx"):
level_tx = find_cur_level(stmt,"tx")
if ty_lookup_idx != "": # perhaps incorrect test
if is_in_indices(stmt,ty_lookup_idx):
level_ty = find_cur_level(stmt,ty_lookup_idx)
ty_lookup = 1
idx_flag = -1
# find the level of the next valid index after ty+1
#print "\nlevel_ty %d" % level_ty
if level_ty > -1:
#print "table_Size %d" % table_Size
for num in range(-1 + level_ty+ty_lookup,table_Size): # ?? off by one?
#print "num=%d cur[num] = '%s'" % (num+1, cur[num]) # num+1 is lua index ????
sys.stdout.flush()
if cur[num] != "":
idx_flag = find_cur_level(stmt,cur[num])
#print "idx_flag = %d" % idx_flag
break
#print "\n(first) I am checking all indexes after ty+1 %s" % idx_flag
#print_code()
#print ""
how_many_levels = 1
#print "idx_flag = %d I will check levels starting with %d" % (idx_flag, idx_flag+1)
# lua arrays start at index 1. the next loop in lua starts at offset 0, since idx_flag can be -1
# thus the check for "not equal nil" in lua (bad idea)
# python arrays start at 0, so will check for things that lua doesn't (?)
startat = idx_flag + 1
if idx_flag == -1:
startat = 1 # pretend we're lua for now. TODO: fix the logic
for ch_lev in range(startat,table_Size+1): # logic may be wrong (off by one)
#print "ch_lev %d" % ch_lev
if ch_lev <= table_Size and cur[ch_lev-1] != "":
#print "cur[%d] = '%s'" % ( ch_lev, cur[ch_lev-1] )
how_many_levels += 1
#print "\nHow Many Levels %d" % how_many_levels
sys.stdout.flush()
sys.stdout.flush()
if how_many_levels< 2:
while( idx_flag >= 0):
for num in range(level_ty+ty_lookup,table_Size+1):
#print "at top of loop, num is %d" % num
#print "cur[num] = '%s'" % cur[num-1]
if cur[num-1] != "":
idx = cur[num-1]
#print "idx '%s'" % idx
sys.stdout.flush()
curlev = find_cur_level(stmt,idx)
#print "curlev %d" % curlev
#print "\n[COPYTOREG]tile(%d,%d,%d)"%(stmt,curlev,level_tx)
chill.tile3(stmt, curlev, curlev)
curlev = find_cur_level(stmt,idx)
#print "curlev %d" % curlev
chill.tile3(stmt,curlev,level_tx)
#print "hehe '%s'" % cur[num-1]
cur = chill.cur_indices(stmt)
#print "Cur indices INSIDE",
#for c in cur:
# print "%s," % c,
table_Size = len(cur)
#print "\nTable Size is: %d" % len(cur)
level_tx = find_cur_level(stmt,"tx")
#print "\n level TX is: %d" % level_tx
level_ty = find_cur_level(stmt,ty_lookup_idx)
#print "\n level TY is: %d" %level_ty
idx_flag = -1
#print "idx_flag = -1"
#- find the level of the next valid index after ty+1
#- the following was num, which conflicts with loop we're already in, and otherwise wasn't used (?)
for num2 in range( -1 + level_ty+ty_lookup ,table_Size): # lua starts index at one
#print "num mucking num = %d" % num2
if(cur[num2] != ""):
#print "cur[%d] = '%s'" % ( num2, cur[num2] )
idx_flag = find_cur_level(stmt,cur[num2])
#print("\n(second) I am checking all indexes after ty+1 %s",cur[num2])
break
#print "num mucked to %d idx_flag = %d" % (num, idx_flag)
#print "at bottom of loop, num is %d" % num
#print "done with levels"
# this was a block comment ???
# for num in range(level_ty+1, table_Size+1):
# print "num %d" % num
# if cur[num-1] != "":
# idx_flag = find_cur_level(stmt,cur[num-1]) ## ugly
# print "idx_flag = %d" % idx_flag
# change this all to reflect the real logic which is to normalize all loops inside the thread loops.
# print "change this all ...\n"
# print "level_ty+1 %d table_Size-1 %d idx_flag %d" %( level_ty+1, table_Size-1, idx_flag)
# sys.stdout.flush()
# sys.stdout.flush()
# while level_ty+1 < (table_Size-1) and idx_flag >= 0:
# print "*** level_ty %d" % level_ty
# for num in range(level_ty+2,table_Size+1): # lua for includes second value
# print "num %d cur[num] %s" % (num, cur[num])
# if cur[num] != "":
# idx = cur[num]
# print "idx='%s'" % idx
# #print_code()
#print "ARE WE SYNCED HERE?"
#print_code()
# [Malik] end logic
start_level = find_cur_level(stmt, start_loop) # start_loop was passed parameter!
# We should hold constant any block or tile loop
block_idxs = chill.block_indices()
thread_idxs = chill.thread_indices()
#print"\nblock indices are"
#for index, val in enumerate(block_idxs):
# print "%d\t%s" % ( int(index)+1 , val )
#print"\nthread indices are"
#for index, val in enumerate(thread_idxs):
# print "%d\t%s" % ( int(index)+1 , val )
#print "\nStart Level: %d" % start_level
hold_constant = []
#print("\n Now in Blocks")
for idx in block_idxs:
blocklevel = find_cur_level(stmt,idx)
if blocklevel >= start_level:
hold_constant.append(idx)
#print "\nJust inserted block %s in hold_constant" %idx
#print("\n Now in Threads")
for idx in thread_idxs:
blocklevel = find_cur_level(stmt,idx)
if blocklevel >= start_level:
hold_constant.append(idx)
#print "\nJust inserted thread %s in hold_constant" %idx
#print "\nhold constant table is: "
#for index, val in enumerate(hold_constant):
# print "%d\t%s" % ( int(index)+1 , val )
#print("\nbefore datacopy pvt")
old_num_stmts = chill.num_statements()
#sys.stdout.flush()
#print "\n[DataCopy]datacopy_privatized(%d, %s, %s, " % (stmt, start_loop, array_name),
#print hold_constant,
#print ")"
passtoC = [stmt, start_loop, array_name ] # a list
passtoC.append( len(hold_constant ) )
for h in hold_constant:
passtoC.append( h )
chill.datacopy_privatized( tuple( passtoC ))
sys.stdout.flush()
sys.stdout.flush()
new_num_statements = chill.num_statements()
#print "new num statements %d" % new_num_statements
# Unroll to the last thread level
# for stmt in range(old_num_statements, new_num_statements):
# print "unrolling statement %d" % stmt
# level = find_cur_level(stmt,thread_idxs[-1]) #get last thread level
# print "level is %d" % level
# idxs = chill.cur_indices(stmt)
# if level < len(idxs):
# chill.unroll(stmt,level+1,0)
def copy_to_shared( start_loop, array_name, alignment ):
#print "\nstarting copy to shared( %s, %s, %d)" % (start_loop, array_name, alignment )
#print "copy_to_shared( %s, %s, %d) in cudaize.py" % ( start_loop, array_name, alignment )
stmt = 0 # assume statement 0
cur = chill.cur_indices(stmt)
#print "Cur indices ",
#print_array( cur )
start_level = find_cur_level( stmt, start_loop )
#print "start_level %d" % start_level
old_num_statements = chill.num_statements()
#print "old_num_statements %d" % old_num_statements
# Now, we give it indices for up to two dimensions for copy loop
copy_loop_idxs = ["tmp1","tmp2"]
#chill.datacopy_9arg(stmt, start_level, array_name, copy_loop_idxs, False, 0, 1, alignment,True)
passtoC = [stmt, start_level, array_name] # a list
passtoC.append( len(copy_loop_idxs))
for i in copy_loop_idxs:
passtoC.append(i)
passtoC.append( 0 ) # False
passtoC.append( 0 )
passtoC.append( 1 )
passtoC.append( alignment )
passtoC.append( 1 ) # True
#print "\n[DataCopy]datacopy( ",
#print passtoC,
#print ")"
#if array_name == "b":
# chill.cheat(1)
#if array_name == "c":
# chill.cheat(2)
chill.datacopy_9arg( tuple( passtoC ))
#print "back from datacopy_9arg\n\n\n"
#sys.stdout.flush()
#print "calling add_sync( %d, %s )" % ( stmt, start_loop )
chill.add_sync( stmt, start_loop )
#print "back from add_sync()\n\n"
new_num_statements = chill.num_statements()
# This is fairly CUBLAS2 specific, not sure how well it generalizes,
# but for a 2D copy, what we want to do is "normalize" the first loop
# "tmp1" then get its hard upper bound. We then want to tile it to
# make the control loop of that tile "ty". We then tile "tmp2" with a
# size of 1 and make it "tx".
#print "fairly CUBLAS2 specific, OLD %d NEW %d" % ( old_num_statements, new_num_statements)
sys.stdout.flush()
sys.stdout.flush()
for stmt in range(old_num_statements, new_num_statements):
#print "for stmt = %d" % stmt
level = find_cur_level( stmt, "tmp2")
#print "FOUND CUR LEVEL? level '",
#print level,
#print "'"
#print "in loop, stmt %d level %d" % ( stmt, level )
if level != -1:
#print "\nCopy to shared: [If was no error]\n"
find_cur_level(stmt,"tmp2")
chill.tile3( stmt, level, level )
#print "hard_loop_bounds( %d, %d )" % (stmt, level)
bounds = chill.hard_loop_bounds(stmt, level)
lower = bounds[0]
upper = 1+ bounds[1]
#print "lower %d upper %d" % ( lower, upper )
dims = chill.thread_dims()
#print "in cudaize.py copy_to_shared, dims =",
#print dims
tx = dims[0]
ty = dims[1]
#print "2-loop cleanup: lower, upper: %d, %d, tx: %d" % ( lower, upper, tx)
level = find_cur_level(stmt,"tmp1")
#print "level %d" % level
if tx == upper and ty == 1:
#print "tx = %d upper = %d ty = %d"% (tx, upper, ty)
#print "Don't need"
# Don't need an extra tile level, just move this loop up
second_level = find_cur_level(stmt,"tmp2")
chill.tile7(stmt, second_level, 1, level, "tx", "tx", counted)
else:
#print "DO need?"
if ty == 1:
new_ctrl = "tmp3"
else:
new_ctrl = "ty"
# LOTS of commented out code here in cudaize.lua
#print_code()
#print "\nStarting tmp2\n"
first_level = find_cur_level(stmt,"tmp1")
second_level = find_cur_level(stmt,"tmp2")
bounds = chill.hard_loop_bounds(stmt, second_level)
lower = bounds[0]
upper = 1 + bounds[1] # BROKEN?
#print "[Malik]-loop cleanup@tmp2: lower, upper: %d, %d, tx: %d,first level:%d,second_level:%d" % ( lower, upper-1, tx, first_level, second_level)
# Move the fastest changing dimension loop to the outermost,identified by "tmp2" and to be identified as tx.
#print "\n[fastest]tile(%d, %d, %d,%d,%s,%s,counted)"%(stmt, second_level,1,first_level, "tx", "tx")
chill.tile7(stmt, second_level,1,first_level,"tx","tx",counted)
#print_code()
first_level = find_cur_level(stmt,"tmp1")
bounds = chill.hard_loop_bounds(stmt, first_level)
lower_1 = bounds[0]
upper_1 = 1 + bounds[1]
tx_level = find_cur_level(stmt,"tx")
bounds = chill.hard_loop_bounds(stmt,tx_level)
lower_tx = bounds[0]
upper_tx = 1+bounds[1]
#print "UL_1 %d %d UL_tx %d %d" % ( lower_1, upper_1-1, lower_tx, upper_tx-1)
if int(math.ceil( float(upper_tx)/float(tx))) > 1:
#print "ceil I say"
#print "\n[Tile1]tile(%d, %d, %d,%d,%s,%s,counted)" % (stmt, tx_level,tx,tx_level, "tx", "tmp1")
chill.tile7(stmt,tx_level,tx,tx_level,"tx","tmp_tx",counted)
#print_code()
repeat = find_cur_level(stmt,"tx")
#print "\n[Tile1]tile(%d, %d, %d)" % (stmt, repeat, repeat)
chill.tile3(stmt, repeat, repeat) #find_cur_level(stmt,"tx"),find_cur_level(stmt,"tx"))
#print_code()
if find_cur_level(stmt,"tx")>find_cur_level(stmt,"tmp_tx"):
#print "\nagain [Tile1]tile(%d, %d, %d)" % (stmt,find_cur_level(stmt,"tx"),find_cur_level(stmt,"tmp_tx"))
chill.tile3(stmt,find_cur_level(stmt,"tx"),find_cur_level(stmt,"tmp_tx"))
#print_code()
#print_code()
#print "\nStarting tmp1\n"
# Handle the other slower changing dimension, the original outermost loop, now identified by "tmp1", to be identified as "ty".
chill.tile3(stmt,find_cur_level(stmt,"tmp1"),find_cur_level(stmt,"tmp1"))
#print_code()
ty_level = find_cur_level(stmt,"tmp1")
bounds = chill.hard_loop_bounds(stmt,ty_level)
lower_ty = bounds[0]
upper_ty = 1 + bounds[1]
tx_level = find_cur_level(stmt,"tx")
bounds = chill.hard_loop_bounds(stmt,tx_level)
lower_tx = bounds[0]
upper_tx = 1 + bounds[1]
#print "[Malik]-loop cleanup@tmp1: lowerty, upperty: %d, %d, ty: %d,ty level:%d,tx_level:%d, stmt: %d" % ( lower_ty, upper_ty-1, ty, ty_level, tx_level, stmt)
#print "before ceil"
#sys.stdout.flush()
if(math.ceil(float(upper_ty)/float(ty)) > 1):
#print "CEIL IF"
#print "\n Inside upper_ty/ty > 1\n"
#print "\n[Tile2]tile(%d, %d, %d,%d,%s,%s,counted)"%(stmt, ty_level,ty,ty_level, "ty", "tmp_ty")
chill.tile7(stmt,ty_level,ty,ty_level,"ty","tmp_ty",counted)
#print_code()
#print "\n[Tile2-1]tile(%d, %d, %d)"%(stmt,find_cur_level(stmt ,"ty"),find_cur_level(stmt,"ty"))
chill.tile3(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"ty"))
#print_code()
cur_idxs = chill.cur_indices(stmt)
#print "\n cur indexes are ",
#print_array( cur_idxs)
#sys.stdout.flush()
# Putting ty before any tmp_tx
idx_flag = -1
if "tmp_tx" in cur_idxs:
idx_flag = 1 + cur_idxs.index("tmp_tx") # lua index starts at 1
#print "\n (1) so i have found out the value of idx flag as %d" % idx_flag
#sys.stdout.flush()
if idx_flag >= 0:
if find_cur_level(stmt,"ty") > find_cur_level(stmt,"tmp_ty"):
#print "\n[Tile2-2]tile(%d, %d, %d)"%(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
chill.tile3(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
#print_code()
# Now Putting ty before any tmp_ty
sys.stdout.flush()
idx_flag = -1
if "tmp_ty" in cur_idxs:
idx_flag = 1 + cur_idxs.index("tmp_ty") # lua index starts at 1
#print "\n IF so i have found out the value of idx flag as %d" % idx_flag
#sys.stdout.flush()
if idx_flag >= 0:
#print "one more test"
sys.stdout.flush()
if find_cur_level(stmt,"ty")>find_cur_level(stmt,"tmp_ty"):
#print "\n[Tile2-2]tile(%d, %d, %d)"%(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
#sys.stdout.flush()
chill.tile3(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
#print_code()
else:
#print "CEIL ELSE"
#print "\n[Tile3]tile(%d, %d, %d,%d,%s,%s,counted)" % (stmt, ty_level,1,ty_level, "ty", "ty")
#sys.stdout.flush()
chill.tile7( stmt, ty_level, 1, ty_level, "ty", "ty", counted )
#print_code()
#print "\n[Tile3-1]tile(%d, %d, %d)"%(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tx")+1)
sys.stdout.flush()
chill.tile3(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tx")+1)
#print_code()
idx_flag = -1
# LUA code checks to see if cur_idxs exists? it is unused except in the other clause of this is
#if(cur_idxs) then
#print "CAN NEVER GET HERE? cur_idxs"
#for num= 0,table.getn(cur_idxs) do
#if(cur[num] == "tmp_ty") then
#idx_flag = find_cur_level(stmt,cur[num])
#break
#end
#end
print "\n ELSE so i have found out the value of idx flag as %d" % idx_flag
if idx_flag >= 0: # can't happen
print "tile( stmt %d, level ty %d, level ty %d" % ( stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
#chill.tile3(stmt,find_cur_level(stmt,"ty"),find_cur_level(stmt,"tmp_ty"))
#print "\n\n *** at bottom of if in copy to shared, "
#print_code()
#print "end of if"
else:
# copy to shared only created one level, not two, so we use a different approach (MV & TMV)
#print "\nCopy to shared: [If was error]\n"
level = find_cur_level(stmt,"tmp1")
chill.tile3(stmt, level, level)
dims = chill.thread_dims()
#print dims
tx = dims[0]
ty = dims[1]
bounds = chill.hard_loop_bounds(stmt, level)
lower = bounds[0]
upper = bounds[1]
#print "bounds lower %d upper %d" % (lower, upper)
upper = upper+1 # upper bound given as <=, compare to dimensions tx which is <
if upper == tx:
#print "upper == tx"
chill.rename_index( stmt, "tmp1", "tx")
else:
#print "upper is not tx"
#print "upper %d tx %d stmt: %d level: %d" % ( upper, tx, stmt, level)
chill.tile7( stmt, level, tx, level, "tx", "tmp_tx", counted)
#print_code()
#print "stmt:%d level+1: %d" % ( stmt, level+1)
#print("TILE 7")
chill.tile7( stmt, level+1,1,level+1,"tx", "tx",counted)
#print("TILE 3")
chill.tile3( stmt, level+1, level)
#print_code()
if ty > 1:
#print "GOING IN"
bounds = chill.hard_loop_bounds(stmt, level+1)
lower = bounds[0]
upper = bounds[1]
#print "ty %d lower %d upper %d" % ( ty, lower, upper )
floatdiv = float(upper)/float(ty)
bound = int(math.ceil(float(upper)/float(ty)))
#print "NOW FOR Y: upper %d ty %d stmt: %d level: %d bound: %d" % ( upper, ty, stmt, level+1, bound)
chill.tile7(stmt, level+1, bound, level+1, "tmp_ty", "ty", counted)
# Always add sync
chill.add_sync( stmt, start_loop )
#print "ending copy to shared\n"
#sys.stdout.flush()
#print_code()
def unroll_to_depth( max_depth ):
print "\n\nunroll_to_depth(%d)" % max_depth
print "SYNC UP"
sys.stdout.flush()
cur = chill.cur_indices(0)
thread_idxs = chill.thread_indices()
guard_idx = thread_idxs[-1] # last one
print "cur indices",
print_array(cur)
print "thread indices",
print_array(thread_idxs)
print "guard_idx = %s" % guard_idx
#print "thread_idxs = ",
#print thread_idxs
guard_idx = thread_idxs[-1]
#print "guard_idx = %s" % guard_idx
# HERE FIND OUT THE LOOPS WHICH ARE COMMON BETWEEN STATEMENTS
common_loops = []
comm_loops_cnt = 0
num_stmts = chill.num_statements()
print "num statements %d" % num_stmts
for stmt in range(num_stmts):
sys.stdout.flush()
print "\nSTMT %d" % stmt,
cur_idxs = chill.cur_indices(stmt)
print "Current Indices:",
for c in cur_idxs[:-1]:
print "%s," % c,
print "%s" % cur_idxs[-1] # last one
sys.stdout.flush()
#print_code()
if chk_cur_level(stmt, "tx") > 0:
for ii in range(find_cur_level(stmt,"tx")-1):
print "ii = %d\ncur_idxs[%d] = '%s'" % (ii+1, ii+1, cur_idxs[ii]) # print to match lua
id = cur_idxs[ii]
if id not in ["bx", "by", "", "tx", "ty"]:
print "id %s is not in the list" % id
for stmt1 in range(stmt+1, num_stmts):
print "\nii %d stmt1 is %d" % (ii+1, stmt1) # print to match lua
cur_idxs1 = chill.cur_indices(stmt1)
print "\nstmt1 cur_idxs1 is ",
for ind in cur_idxs1[:-1]:
print "%s," % ind,
print "%s" % cur_idxs1[-1]
print "cur level(%d, %s) = %d" % (stmt, "tx", find_cur_level(stmt,"tx") )
sys.stdout.flush()
endrange = find_cur_level(stmt,"tx")-1
print "for iii=1, %d do" % endrange
sys.stdout.flush()
for iii in range(endrange): # off by one? TODO
print "stmt %d ii %d iii %d\n" % (stmt, ii+1, iii+1),
sys.stdout.flush()
if iii >= len(cur_idxs1):
print "stmt %d ii %d iii %d cur_idxs1[%d] = NIL" % (stmt, ii+1, iii+1, iii+1, ) # print to match lua
else:
print "stmt %d ii %d iii %d cur_idxs1[%d] = '%s'" % (stmt, ii+1, iii+1, iii+1, cur_idxs1[iii]) # print to match lua
sys.stdout.flush()
# this will still probably die
if iii < len(cur_idxs1) and [iii] not in ["bx", "by", "tx", "ty", ""]:
if cur_idxs[ii] == cur_idxs1[iii]:
print "\nfound idx:%s" % cur_idxs[ii]
common_loops.append(cur_idxs[ii])
print "cl[%d] = '%s'" % ( comm_loops_cnt, cur_idxs[ii] )
comm_loops_cnt = len(common_loops)
if len(common_loops) > 0:
print "\n COMM LOOPS :TOTAL %d, and are " % comm_loops_cnt,
print common_loops,
print " this loop : %s" % common_loops[0]
else:
print "UNROLL can't unroll any loops?"
while True: # break at bottom of loop (repeat in lua)
old_num_statements = chill.num_statements()
print "old_num_statements %d" % old_num_statements
for stmt in range(old_num_statements):
cur_idxs = chill.cur_indices(stmt)
print "stmt %d cur_idxs =" % stmt,
index = 0
for i in cur_idxs:
index +=1
if index == len(cur_idxs):
print "%s" %i
else:
print "%s," % i,
if len(cur_idxs) > 0:
guard_level = -1
if chk_cur_level(stmt, guard_idx) > 0:
guard_level = find_cur_level(stmt,guard_idx)
print "guard_level(sp) = %d" % guard_level
if guard_level > -1:
level = next_clean_level(cur_idxs,guard_level)
print "next clean level %d" % level
#print "looking at %d" % stmt
#print "comparing %d and %d in" % (guard_level, level),
#index = 0
#for i in cur_idxs:
#index +=1
#if index == len(cur_idxs):
# print "%s" %i
#else:
# print "%s," % i,
# need to handle max_depth
num_unrolled = 0
level_unroll_comm = level
level_arr = []
#print "before while, level = %d" % level
while level >= 0:
print "while: level = %d" % level
if num_unrolled == max_depth:
break
print "Unrolling %d at level %d index %s" % ( stmt, level, cur_idxs[guard_level]) # ???
level_arr.append(level)
guard_level = find_cur_level(stmt,guard_idx)
level = next_clean_level(cur_idxs,level+1)
print "OK, NOW WE UNROLL"
if level_unroll_comm >= 0:
level_arr.reverse()
for i,lev in enumerate(level_arr):
print "\ni=%d" % i
print "[Unroll]unroll(%d, %d, 0)" % (stmt, lev)
chill.unroll(stmt, lev, 0)
new_num_statements = chill.num_statements()
if old_num_statements == new_num_statements:
break # exit infinite loop
# all other calls to C have a routine in this file (?)
def unroll( statement, level, unroll_amount ):
chill.unroll( statement, level, unroll_amount )
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