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module Mahjong.Set where
import Mahjong.Tile
import Data.List (sort)
import Data.Char (isDigit)
import Data.Either
type MSet = [MTile]
showMSet xs = fst $ foldr f ("",Nothing) $ sort xs
where f (MTile col n) (o,p) = let o' = show n ++ (if Just col == p then ""
else show col) ++ o in (o', Just col)
readMSet r = fst $ foldr f ([],Man) $ map g r
where g x | isDigit x = Left ((read [x])::Int)
| otherwise = Right ((read [x])::MCol)
f (Left a) (xs,col) = ((MTile col a):xs,col)
f (Right a) (xs,col) = (xs,a)
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