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-- This is the default main
module Main where
import Mahjong.Set
import Mahjong.Hand
import Mahjong.Tile
import System.Random
import Data.Array.IO
import Control.Monad
import Control.Monad.Loops
allTiles = concat $ take 4 $ repeat orderedTile
shuffle :: [a] -> IO [a]
shuffle xs = do
ar <- newArray n xs
forM [1..n] $ \i -> do
j <- randomRIO (i,n)
vi <- readArray ar i
vj <- readArray ar j
writeArray ar j vi
return vj
where
n = length xs
newArray :: Int -> [a] -> IO (IOArray Int a)
newArray n xs = newListArray (1,n) xs
main = do
t <- shuffle allTiles
let h = take 13 t
let r = drop 13 t
choose (Hand h []) r
choose :: Hand -> MSet -> IO ()
choose h r = do
let (n:rr) = r
let hand = getHand h
let call = getCall h
let nh = hand++[n]
let l = listen $ Hand nh call
putStrLn $ (showMSet hand) ++ ":" ++ (show n)
putStrLn $ (show l) ++ " "++ (show $ map showMSet $ call)
putStrLn $ show $ nextTileSet $ Hand nh call
if l == 0 then putStrLn "End"
else do
c <- iterateWhile (\c -> not $ c `elem` nh) $ do
i <- getLine
let c = head $ readMSet i
return c
let nnh = nh `rmTile` c
choose (Hand nnh call) rr
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