1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
//=======- EarlyLowering.cpp - Toy Lowering to Linear Algebra Dialect -=======//
//
// Copyright 2019 The MLIR Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =============================================================================
//
// This file implements early lowering of Toy IR to Linalg Dialect: we only
// lower the computationally intensive part of the program (matmul...) to a
// dialect specialized for optimizations.
//
// This is intended to showcase how multiple dialects can cohabit in the same
// function. After this lowering, you would still have toy.print in the IR for
// example.
//
//===----------------------------------------------------------------------===//
#include "toy/Dialect.h"
#include "linalg3/Intrinsics.h"
#include "linalg1/ViewOp.h"
#include "linalg3/TensorOps.h"
#include "mlir/EDSC/Builders.h"
#include "mlir/EDSC/Helpers.h"
#include "mlir/EDSC/Intrinsics.h"
#include "mlir/IR/Builders.h"
#include "mlir/IR/OperationSupport.h"
#include "mlir/IR/StandardTypes.h"
#include "mlir/LLVMIR/LLVMDialect.h"
#include "mlir/Parser.h"
#include "mlir/Pass/Pass.h"
#include "mlir/Transforms/DialectConversion.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Type.h"
#include <algorithm>
using namespace mlir;
namespace {
/// Utility function for type casting: this is making the type checker happy,
/// while delaying the actual work involved to convert the type. Most of the
/// time both side of the cast (producer and consumer) will be lowered to a
/// dialect like LLVM and end up with the same LLVM representation, at which
/// point this becomes a no-op and is eliminated.
Value *typeCast(FuncBuilder &builder, Value *val, Type destTy) {
if (val->getType() == destTy)
return val;
return builder.create<toy::TypeCastOp>(val->getLoc(), val, destTy)
.getResult();
}
/// Create a type cast to turn a toy.array into a memref. The Toy Array will be
/// lowered to a memref during buffer allocation, at which point the type cast
/// becomes useless.
Value *memRefTypeCast(FuncBuilder &builder, Value *val) {
if (val->getType().isa<MemRefType>())
return val;
auto toyArrayTy = val->getType().dyn_cast<toy::ToyArrayType>();
if (!toyArrayTy)
return val;
return typeCast(builder, val, toyArrayTy.toMemref());
}
/// Lower toy.mul to Linalg `matmul`.
///
/// This class inherit from `DialectOpConversion` and override `rewrite`,
/// similarly to the PatternRewriter introduced in the previous chapter.
/// It will be called by the DialectConversion framework (see `LateLowering`
/// class below).
class MulOpConversion : public DialectOpConversion {
public:
explicit MulOpConversion(MLIRContext *context)
: DialectOpConversion(toy::MulOp::getOperationName(), 1, context) {}
SmallVector<Value *, 4> rewrite(Operation *op, ArrayRef<Value *> operands,
FuncBuilder &rewriter) const override {
using namespace edsc;
using intrinsics::constant_index;
using linalg::intrinsics::range;
using linalg::intrinsics::view;
toy::MulOp mul = op->cast<toy::MulOp>();
auto loc = mul.getLoc();
Value *result = memRefTypeCast(
rewriter, rewriter.create<toy::AllocOp>(loc, mul.getResult()->getType())
.getResult());
Value *lhs = memRefTypeCast(rewriter, operands[0]);
auto memrefLHSTy = lhs->getType().cast<MemRefType>();
Value *rhs = memRefTypeCast(rewriter, operands[1]);
auto memrefRHSTy = rhs->getType().cast<MemRefType>();
mlir::edsc::ScopedContext scope(rewriter, loc);
edsc::ValueHandle r0 =
range(constant_index(0), constant_index(memrefLHSTy.getDimSize(0)),
constant_index(1));
edsc::ValueHandle r1 =
range(constant_index(0), constant_index(memrefLHSTy.getDimSize(1)),
constant_index(1));
edsc::ValueHandle r2 =
range(constant_index(0), constant_index(memrefRHSTy.getDimSize(1)),
constant_index(1));
auto lhsView = view(lhs, {r0, r1});
auto rhsView = view(rhs, {r1, r2});
auto resultView = view(result, {r0, r2});
rewriter.create<linalg::MatmulOp>(loc, lhsView, rhsView, resultView);
return {typeCast(rewriter, result, mul.getType())};
}
};
// The conversion class from Toy IR Dialect to a mix of Linalg and LLVM.
class EarlyLowering : public DialectConversion {
protected:
// Initialize the list of converters.
llvm::DenseSet<DialectOpConversion *>
initConverters(MLIRContext *context) override {
return ConversionListBuilder<MulOpConversion>::build(&allocator, context);
}
private:
llvm::BumpPtrAllocator allocator;
};
/// This is lowering to Linalg the parts that are computationally intensive
/// (like matmul for example...) while keeping the rest of the code in the Toy
/// dialect.
struct EarlyLoweringPass : public ModulePass<EarlyLoweringPass> {
void runOnModule() override {
if (failed(EarlyLowering().convert(&getModule()))) {
getModule().getContext()->emitError(
mlir::UnknownLoc::get(getModule().getContext()),
"Error lowering Toy\n");
signalPassFailure();
}
}
};
} // end anonymous namespace
namespace toy {
Pass *createEarlyLoweringPass() { return new EarlyLoweringPass(); }
std::unique_ptr<mlir::DialectConversion> makeToyEarlyLowering() {
return llvm::make_unique<EarlyLowering>();
}
} // namespace toy
|