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#ifndef _CUBLOCK_ARRAY_H_
#define _CUBLOCK_ARRAY_H_
#include "cuComponent.h"
#include "cumatrix.h"
#include "Matrix.h"
#include "Vector.h"
namespace TNet {
class CuNetwork;
class CuBlockArray : public CuUpdatableComponent
{
public:
CuBlockArray(size_t nInputs, size_t nOutputs, CuComponent *pPred);
~CuBlockArray();
ComponentType GetType() const;
const char* GetName() const;
void PropagateFnc(const CuMatrix<BaseFloat>& X, CuMatrix<BaseFloat>& Y);
void BackpropagateFnc(const CuMatrix<BaseFloat>& X, CuMatrix<BaseFloat>& Y);
void Update();
void ReadFromStream(std::istream& rIn);
void WriteToStream(std::ostream& rOut);
protected:
std::vector<CuNetwork*> mBlocks; ///< vector with networks, one network is one block
size_t mNBlocks;
};
////////////////////////////////////////////////////////////////////////////
// INLINE FUNCTIONS
// CuBlockArray::
inline
CuBlockArray::
CuBlockArray(size_t nInputs, size_t nOutputs, CuComponent *pPred)
: CuUpdatableComponent(nInputs, nOutputs, pPred),
mNBlocks(0)
{ }
inline
CuBlockArray::
~CuBlockArray()
{
for(int i=0; i<mBlocks.size(); i++) {
delete mBlocks[i];
}
mBlocks.clear();
}
inline CuComponent::ComponentType
CuBlockArray::
GetType() const
{
return CuComponent::BLOCK_ARRAY;
}
inline const char*
CuBlockArray::
GetName() const
{
return "<blockarray>";
}
} //namespace
#endif
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