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 | #ifndef _CUBLOCK_ARRAY_H_
#define _CUBLOCK_ARRAY_H_
#include "cuComponent.h"
#include "cumatrix.h"
#include "Matrix.h"
#include "Vector.h"
namespace TNet {
  class CuNetwork;
  class CuBlockArray : public CuUpdatableComponent
  {
    public:
      CuBlockArray(size_t nInputs, size_t nOutputs, CuComponent *pPred); 
      ~CuBlockArray();  
      
      ComponentType GetType() const;
      const char* GetName() const;
      void PropagateFnc(const CuMatrix<BaseFloat>& X, CuMatrix<BaseFloat>& Y);
      void BackpropagateFnc(const CuMatrix<BaseFloat>& X, CuMatrix<BaseFloat>& Y);
      void Update();
      void ReadFromStream(std::istream& rIn);
      void WriteToStream(std::ostream& rOut);
    protected:
      std::vector<CuNetwork*> mBlocks; ///< vector with networks, one network is one block
      size_t mNBlocks;  
  };
  ////////////////////////////////////////////////////////////////////////////
  // INLINE FUNCTIONS 
  // CuBlockArray::
  inline 
  CuBlockArray::
  CuBlockArray(size_t nInputs, size_t nOutputs, CuComponent *pPred)
    : CuUpdatableComponent(nInputs, nOutputs, pPred), 
      mNBlocks(0) 
  { }
  inline
  CuBlockArray::
  ~CuBlockArray()
  { 
    for(int i=0; i<mBlocks.size(); i++) {
      delete mBlocks[i];
    }
    mBlocks.clear();
  }
  inline CuComponent::ComponentType
  CuBlockArray::
  GetType() const
  {
    return CuComponent::BLOCK_ARRAY;
  }
  inline const char*
  CuBlockArray::
  GetName() const
  {
    return "<blockarray>";
  }
} //namespace
#endif
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