summaryrefslogtreecommitdiff
path: root/lib/renderers/wayland/window.c
diff options
context:
space:
mode:
authorDominique Martinet <asmadeus@codewreck.org>2018-04-28 08:17:58 +0900
committerDominique Martinet <asmadeus@codewreck.org>2018-04-29 20:50:55 +0900
commit992e5add42ddc126b7872c53b88fc3bff47fed3f (patch)
tree1bd8869edeebf0211188ef5423197367e2e622b2 /lib/renderers/wayland/window.c
parent610b30364e1d5206b43b873e3f11d5d66d2e28e5 (diff)
downloadbemenu-992e5add42ddc126b7872c53b88fc3bff47fed3f.tar.gz
bemenu-992e5add42ddc126b7872c53b88fc3bff47fed3f.tar.bz2
bemenu-992e5add42ddc126b7872c53b88fc3bff47fed3f.zip
wayland renderer: Implement grab_keyboard
This avoids locking oneself out when running bemenu interactively, as input would be grabbed too early without that and layer shell does not allow to 'ungrab' focus by clicking on another window
Diffstat (limited to 'lib/renderers/wayland/window.c')
-rw-r--r--lib/renderers/wayland/window.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/lib/renderers/wayland/window.c b/lib/renderers/wayland/window.c
index 5ca4578..6cf0c52 100644
--- a/lib/renderers/wayland/window.c
+++ b/lib/renderers/wayland/window.c
@@ -295,6 +295,14 @@ bm_wl_window_set_bottom(struct window *window, struct wl_display *display, bool
wl_display_roundtrip(display);
}
+void
+bm_wl_window_grab_keyboard(struct window *window, struct wl_display *display, bool grab)
+{
+ zwlr_layer_surface_v1_set_keyboard_interactivity(window->layer_surface, grab);
+ wl_surface_commit(window->surface);
+ wl_display_roundtrip(display);
+}
+
bool
bm_wl_window_create(struct window *window, struct wl_display *display, struct wl_shm *shm, struct wl_output *output, struct zwlr_layer_shell_v1 *layer_shell, struct wl_surface *surface)
{
@@ -305,7 +313,6 @@ bm_wl_window_create(struct window *window, struct wl_display *display, struct wl
zwlr_layer_surface_v1_set_exclusive_zone(window->layer_surface, -1);
zwlr_layer_surface_v1_set_anchor(window->layer_surface, (window->bottom ? ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM : ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
zwlr_layer_surface_v1_set_size(window->layer_surface, 0, 32);
- zwlr_layer_surface_v1_set_keyboard_interactivity(window->layer_surface, true);
wl_surface_commit(surface);
wl_display_roundtrip(display);
} else {